RoC has always focussed on how your characters interact with the game; who your characters are, how they interact with the world and importantly how we build that world together is where the people that come here to play, crew and ref find ourselves on the same page. Whichever angle you come at it from we are all here to tell stories together. From a players point of view that all comes down to your character and we would like to take the time to build that character with you. We will do that in the following Six Steps
Our first step is to define where you are from. To do that we ask that you familiarise yourself with the currently available playable nations. The Rising of Chaos currently only has nations available from the Continent of Daer Akmir. Each of these Nations has a short one page decsription which gives you an overview of what it is like to live there if you are a light reader should give you enough to make a basic choice. However there is a huge amount of background for most areas of RoC and you should feel free to go as far down the rabbit hole as you would like.
When submitting your character to the system please indicate the following:
There are many races across the Royal Basin with human in the majority, choosing a different race and/or a Remnancy is choosing to look very cool and also to pick up a lot of additional racial plot that won’t directly be associated with humans. Certain magical effects, beneficial and not so beneficial will appear across your time in RoC that will only affect certain races or remnants. This is not a choice to be made lightly but we promise you that it will be fun.
When submiting your character to the system please include the following information:
With the basic skeleton of where you are from and to which race you were born established we look toward how you serve your Nation and yourself. Each Nation has agencies that are responsible for training a character as one of the Archetypes, which appear in step five. These agencies are what will give your character guidance in our story, a way of deliniating plot and keeping in touch with your nation through playing the game, commiting downtime or if you are new or returning reading through this ever evolving wiki.
Each descripitive agency will give you an insight into how the archetypes in step five operate within the structure of a nation, how they are reffered to and their roles throughout society. Read through the description of those the nation that fits you best and make an your choice. The Agencies for each nations can be read as follows:
As a Character Creation Step you do not have to submit this section immediately; the system is more than happy for you to give us background and things that you would ideally like to aim for at any point of your career. Here are some ideas to give you guidance and perhaps why we are looking for this information. These ideas are not set in stone and are designed to give you some ideas, feel free to throw what you want at us. We will let you know what has definitely not stuck and what probably has.
Each character begins with exactly the same selection of abilities before moving on to specialise themselves.
There are five Archetypes which configure to the training that you have received in your guildic days. This represents your training but does not define you, you can be a soldier and call yourself a mercenary, bandit king or duellist, we don’t mind. What you are is defined by your table role. Archetypes work down through the basic skills of that “class” and will be linkable back to your guild for background and interest. They start with 3 Endeavours worth of skills which stack on top of your starting MAX BUYS later.
Magic is a big thing in the world of RoC and any character born into this story is naturally magically resonant. What this means is that you have an aura and that aura defines a lot about who you are magically and will change your plot and story in the background. Once you have made choices in this final step of character creation the system will keep track of your Aura and inform you of changes to it and what it means when they happen.
So that is the six steps of making you who you are. Now you have made all of these choices it is time to think about spending your Twenty Starting endeavour on Skills and the submitting your character to the system!