This is a glossary of terms commonly used on the Rising of Chaos Wiki.
Spirits that have a great number of functions that are delineated down to their Myrrigun that serve them. They are rarely called upon by ritualist unless a great ritual is needed. They are very powerful and report only to a Gillieabad.
Creatures like that of the Wyld but created by misused magics or by the rise in power of a being that is channelling the Wyld.
The time after the commet came
A plane of existence those with Psionic gifts are connected to
The name given to the aliance of four nations of Daer-Akmir
The altered Daemonic form of Source magic
Fae transformed by corupted Source magics
The main Continent of the game in which The Royal Basin resides
The realm in which the Fae reside
Creatures of Story and the bizarre
These types of spirits are numbered in the thousand per type and perform a general function for their parent spirits that assist their overall agenda.
also seen Divinity, the Focus of the Source, Focus power
The magic of Faith
These spirits number in their thousands per type and perform a specific function for a parent spirit.
Beings who created the world and where venerated in ancient rite and ritual. They are now served by any number of Abberundy and have their own realms within the Spirit world. They are extremely free willed but see to the wellbeing of their servants.
The magic of the Fae
Things that are unforgivable to a certain faith
Also see The Heresy of the Focus
The lines of power that flow all around the planet
These are singular spirits that are by Galafeli and Falakiq. They have specific function and are the spirits most often called on to support Melkarr and other ritualists. They have specific associate powers and in turn, serve an Abberundy.
The commet that fell, creating Ley Lines, bringing new magics into the world, and creating other races
Also see The Nexus Comes
Magics of the mind
A user of Psionics
The abbreviation for Rising of Chaos
The country at the center of Daer-Akmir, a Monarchy and home to many guilds.
A Norse word meaning: shield
The magic of sorcerers and Vorokian Casters
The absence of story
The planet in which the game inhabits
The beings from one of the four elemental planets
Sorcerers that use the magics of the Vorokians
The magic of Story
Users of Weave magics
An, as of yet, unknown evil connected to the Astral
The magics of rite and ritual granted by the Gillieabad